Showing posts with label gogoArt. Show all posts
Showing posts with label gogoArt. Show all posts
Friday, 23 November 2012
Europa Film Treasures
LE BAQUET DE MESMER
What a strange washtub... when Méliès the magician takes himself for Mesmer the doctor, eccentric statues come to life and give us a cabaret worthy of the Moulin rouge!
A Mesmerian Experiment
Georges MELIES -1904
Národní filmový archiv
an interesting archive...
Europa Film Treasures
ANTI-VITRUV & SUPER-BRUNELLESCHI
An amazing online "taxonomical archive" under-construction I found today:
ANTI-VITRUV & SUPER-BRUNELLESCHI
under-construction taxonomical archive of experimental utopianism and paper architectures
http://relationalthought.wordpress.com/experimental-utopianism-theory/
THEORY
One Comment
anti-vitruv and super brunelleschi is a relational study and frequently updated archive of experimental utopianism and paper architectures.
in deleuzean understanding, architectural concept can be taxonomised according to ways of expression and becoming:
in his book on cinema, gilles deleuze, commenting on the philosophy of henri bergson, dismisses the conception of cinema as a succession of still photographs. instead he develops a cinematic taxonomy which emerges on matter and memory, bergson’s thesis of an enmeshed human body in the world of matter. deleuze argues that cinema immediately gives us movement-image. figures are not described in motion. rather, the continuity of movement describes the figure (p5). in this respect, cinema embodies a modern conception of movement, “capable of thinking the production of the new” (p7), as opposed to the ancient conception of movement as a succession of separate elements.
the collected images from more or less well known architects and artists will be taxonomised for further analysis. paralleling the cinema-books different ways of spatial montage will create different transversal relational connections in architectural history. this study here, will focus on the evident problem of (p)representation, the reduction of four-dimensional ideas in two-dimensional visual renderings of unbuilt projects. preliminary we might relate
anti-vitruviusm, super-brunelleschi // perception image
computational figures and neo-narcism // affection image
new relationships and machinic desires // impulse image
architecture parlante and pomo-ducks // action image
the modernist and the broken mirror // reflexion image
collage archipelago and false folds // relation image
post-architectural and counter-contemporary // mental image
Monday, 5 November 2012
Conceptual supervision: Professor Clarissa Ribeiro
Laser Cut Lab: Professor Roberto Fialho
Illustrator and Photoshop Lab: José Paulo lameida Forbeck, José Henrique Valério
1 Designer + 1 work = 1 Stencil
StartPoints:
STENCIL
http://www.banksy.co.uk/
http://bleklerat.free.fr/
http://www.stencilarchive.org/
http://www.stencilbrasil.com.br/home.htm
Street Art International - Don John
DESIGN
http://www.crane.tv
http://designers.folha.com.br/colecao.html
Let's try to publish the works: http://www.stencilarchive.org/submit-your-photos
Labels:
Design for Life,
Design+++,
gogoArt,
gogoDream,
Stencil
Thursday, 3 June 2010
Deconstructing Installation Art
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Deconstructing Installation Art focuses on contemporary installation art which came into prominence as a major international movement in the 1990s and still holds sway into the early years of the new millennium. The text provides a critical analysis that compares and contrasts 'deconstructive' strategies in contemporary fine art installation with similar directions in new media art.
Web edition first published December 2006
Installation Art
Installation art describes an artistic genre of site-specific, three-dimensional works designed to transform the perception of a space.
Generally, the term is applied to interior spaces, whereas exterior interventions are often called Land art; however the boundaries between these terms overlap. Installation art can be either temporary or permanent. Installation artworks have been constructed in exhibition spaces such as museums and galleries, as well as public- and private spaces. The genre incorporates a very broad range of everyday and natural materials, which are often chosen for their evocative qualities, as well as new media such as video, sound, performance, immersive virtual reality and the internet. Many installations are site-specific in that they are designed to exist only in the space for which they were created.
Interactive installations
Interactive installation is a branch of the installation arts category. Usually, an interactive installation will often involve the audience acting on it or the piece responding to the user’s activity. There are several kinds of interactive installations produced, these include web-based installations, gallery based installations, digital based installations, electronic based installations, etc. Interactive installations are mostly seen from the 1990s, when artists are more interested in the participation of the audiences where the meaning of the installation is generated.
With the improvement of technology over the years, artists are more able to explore outside of the boundaries that were never able to be explored by artists in the past. The media used are more experimental and bold; they are also usually cross media and may involve sensors, which plays on the reaction to the audiences’ movement when looking at the installations. By using virtual Reality as a medium, immersive virtual reality art is probably the most deeply interactive form of art. At the turn of a new century, there is a trend of interactive installations using video, film, sound and sculpture.
Generally, the term is applied to interior spaces, whereas exterior interventions are often called Land art; however the boundaries between these terms overlap. Installation art can be either temporary or permanent. Installation artworks have been constructed in exhibition spaces such as museums and galleries, as well as public- and private spaces. The genre incorporates a very broad range of everyday and natural materials, which are often chosen for their evocative qualities, as well as new media such as video, sound, performance, immersive virtual reality and the internet. Many installations are site-specific in that they are designed to exist only in the space for which they were created.
Interactive installations
Interactive installation is a branch of the installation arts category. Usually, an interactive installation will often involve the audience acting on it or the piece responding to the user’s activity. There are several kinds of interactive installations produced, these include web-based installations, gallery based installations, digital based installations, electronic based installations, etc. Interactive installations are mostly seen from the 1990s, when artists are more interested in the participation of the audiences where the meaning of the installation is generated.
With the improvement of technology over the years, artists are more able to explore outside of the boundaries that were never able to be explored by artists in the past. The media used are more experimental and bold; they are also usually cross media and may involve sensors, which plays on the reaction to the audiences’ movement when looking at the installations. By using virtual Reality as a medium, immersive virtual reality art is probably the most deeply interactive form of art. At the turn of a new century, there is a trend of interactive installations using video, film, sound and sculpture.
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