Showing posts with label gogoArt. Show all posts
Showing posts with label gogoArt. Show all posts

Friday, 23 November 2012

Europa Film Treasures

LE BAQUET DE MESMER What a strange washtub... when Méliès the magician takes himself for Mesmer the doctor, eccentric statues come to life and give us a cabaret worthy of the Moulin rouge! A Mesmerian Experiment Georges MELIES -1904 Národní filmový archiv an interesting archive... Europa Film Treasures

ANTI-VITRUV & SUPER-BRUNELLESCHI


An amazing online "taxonomical archive" under-construction I found today: ANTI-VITRUV & SUPER-BRUNELLESCHI under-construction taxonomical archive of experimental utopianism and paper architectures http://relationalthought.wordpress.com/experimental-utopianism-theory/ THEORY One Comment anti-vitruv and super brunelleschi is a relational study and frequently updated archive of experimental utopianism and paper architectures. in deleuzean understanding, architectural concept can be taxonomised according to ways of expression and becoming: in his book on cinema, gilles deleuze, commenting on the philosophy of henri bergson, dismisses the conception of cinema as a succession of still photographs. instead he develops a cinematic taxonomy which emerges on matter and memory, bergson’s thesis of an enmeshed human body in the world of matter. deleuze argues that cinema immediately gives us movement-image. figures are not described in motion. rather, the continuity of movement describes the figure (p5). in this respect, cinema embodies a modern conception of movement, “capable of thinking the production of the new” (p7), as opposed to the ancient conception of movement as a succession of separate elements. the collected images from more or less well known architects and artists will be taxonomised for further analysis. paralleling the cinema-books different ways of spatial montage will create different transversal relational connections in architectural history. this study here, will focus on the evident problem of (p)representation, the reduction of four-dimensional ideas in two-dimensional visual renderings of unbuilt projects. preliminary we might relate anti-vitruviusm, super-brunelleschi // perception image computational figures and neo-narcism // affection image new relationships and machinic desires // impulse image architecture parlante and pomo-ducks // action image the modernist and the broken mirror // reflexion image collage archipelago and false folds // relation image post-architectural and counter-contemporary // mental image

Monday, 5 November 2012


STENCIL WORKSHOP - UNINOVE BR Industrial Design Week - 03/11/2012
Conceptual supervision: Professor Clarissa Ribeiro
Laser Cut Lab: Professor Roberto Fialho
 Illustrator and Photoshop Lab: José Paulo lameida Forbeck, José Henrique Valério

 1 Designer + 1 work = 1 Stencil


 StartPoints:

STENCIL
http://www.banksy.co.uk/
http://bleklerat.free.fr/
http://www.stencilarchive.org/
http://www.stencilbrasil.com.br/home.htm

Street Art International - Don John



DESIGN
http://www.crane.tv
http://designers.folha.com.br/colecao.html




 Let's try to publish the works: http://www.stencilarchive.org/submit-your-photos

Thursday, 3 June 2010

Deconstructing Installation Art



Deconstructing Installation Art focuses on contemporary installation art which came into prominence as a major international movement in the 1990s and still holds sway into the early years of the new millennium. The text provides a critical analysis that compares and contrasts 'deconstructive' strategies in contemporary fine art installation with similar directions in new media art.

Web edition first published December 2006

Installation Art

Installation art describes an artistic genre of site-specific, three-dimensional works designed to transform the perception of a space.
Generally, the term is applied to interior spaces, whereas exterior interventions are often called Land art; however the boundaries between these terms overlap. Installation art can be either temporary or permanent. Installation artworks have been constructed in exhibition spaces such as museums and galleries, as well as public- and private spaces. The genre incorporates a very broad range of everyday and natural materials, which are often chosen for their evocative qualities, as well as new media such as video, sound, performance, immersive virtual reality and the internet. Many installations are site-specific in that they are designed to exist only in the space for which they were created.

Interactive installations
Interactive installation is a branch of the installation arts category. Usually, an interactive installation will often involve the audience acting on it or the piece responding to the user’s activity. There are several kinds of interactive installations produced, these include web-based installations, gallery based installations, digital based installations, electronic based installations, etc. Interactive installations are mostly seen from the 1990s, when artists are more interested in the participation of the audiences where the meaning of the installation is generated.
With the improvement of technology over the years, artists are more able to explore outside of the boundaries that were never able to be explored by artists in the past. The media used are more experimental and bold; they are also usually cross media and may involve sensors, which plays on the reaction to the audiences’ movement when looking at the installations. By using virtual Reality as a medium, immersive virtual reality art is probably the most deeply interactive form of art. At the turn of a new century, there is a trend of interactive installations using video, film, sound and sculpture.