To a beginning Processing user, the libraries section of the Processing site can cause a "kid in the candy store" effect. Peter Kirn actually recommend going a little easy, working with one library at a time. But, at the same time, working with libraries really is essential to working with Processing, because Processing "core" is kept as conservative as possible. This is especially true if you’re working with multimedia.
Processing Libraries for Multimedia
Monday, 7 December 2009
processing blogs //
Processing Blogs aggregates posts about the Processing language and development environment. It is intermittently curated by Tom Carden.
Processing OpenCV Tutorial // bubbles
Processing OpenCV Tutorial #2- bubbles
In this tutorial, Andy Best shows how to use a thresholded frame difference (motion) image in order to perform collision detection with objects onscreen. Essentially it allows to create something similar to one of the old webcam games where you can ‘pop bubbles’ with your hands (or indeed anything that moves).
In this tutorial, Andy Best shows how to use a thresholded frame difference (motion) image in order to perform collision detection with objects onscreen. Essentially it allows to create something similar to one of the old webcam games where you can ‘pop bubbles’ with your hands (or indeed anything that moves).
Lesson: Object-Oriented Programming Concepts
Lesson: Object-Oriented Programming Concepts
If you've never used an object-oriented programming language before, you'll need to learn a few basic concepts before you can begin writing any code. This lesson will introduce you to objects, classes, inheritance, interfaces, and packages. Each discussion focuses on how these concepts relate to the real world, while simultaneously providing an introduction to the syntax of the Java programming language.
If you've never used an object-oriented programming language before, you'll need to learn a few basic concepts before you can begin writing any code. This lesson will introduce you to objects, classes, inheritance, interfaces, and packages. Each discussion focuses on how these concepts relate to the real world, while simultaneously providing an introduction to the syntax of the Java programming language.
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