Thursday, 20 May 2010
Media Sandbox - Plymouth Minivation Lab
Super TV group (headed by Korash Sanjideh, www.chewtv.com): how to change the way we see tv considering pervasive technologies and net 3.0 concepts.
Ideas and references:
The activity is part of the workshop:
Media Sandbox - Plymouth Minivation Lab
6pm - 9pm Thursday 20th May 2010.
Room 011, Roland Levinsky Building, University of Plymouth, Drake Circus.PL4
8AA
Media Sandbox brings together leading technologies, artistic and media talent through a commissioning scheme to support South West companies/organisations to research emerging possibilities in digital media. In 2010, 6 commissions will be awarded.
This event will give you an opportunity to share an idea for a new piece of research. You must be open with your ideas and willing to collaborate with others.
What to expect:The minivation lab will give you a chance to do a quick and dirty pitch of your ideas to the others present. You will then vote on around 6 ideas you want to progress in the session as case studies. Although these ideas will get the chance to be developed in the session they will not be seen by any of the assessing panel until later in the application process. We'll have a technologist on hand to help move things along and to help you challenge what's possible.
We realise a quick pitch might sound a bit scary, but we want to make the session as meaningful and relevant to you and your ideas as we can - and we promise it will be really informal and fun! Don't worry about the pitch just come with your ideas.
What we're after in this project is shared learning, creative collaboration, and brilliant ideas. The lab is designed to support these objectives. Technology is an enabler: it's only as exciting as the story it is telling or the experience it is helping to create. We will create a safe space where you can explore how you can work with pervasive media, who you might work with and where you can find them. We hope the lab will be a positive end in itself as well as aiding you in writing an application for one of the research commissions.
What are we looking for? Media Sandbox is a great opportunity to experiment, explore and take risks within a supported space. We are looking for great creative ideas and people who get excited about treading new ground and sharing their learning with
others.
What is Pervasive Media? Pervasive Media is any experience that uses sensors and mobile/wireless networks to deliver content (film, audio, music, images, a game.) that is sensitive to your situation - which could be where you are, how you feel, or
who you are with.
What does the scheme offer? Setting out to grow an active community of experimentation and learning, the scheme includes a structured programme of commissioning, mentoring, work in progress performances, knowledge exchange and PR/promotion.
Media Sandbox is a scheme that facilitates and encourages an active community who share ideas. We have found that sharing and discussing at an early stage allows feedback into the process and improves projects before they're submitted to the scheme. Often people arrive with one idea and leave with a complete new take on what they're doing. Also, we hope that sharing ideas at this stage will encourage partnerships rather than the stealing.
We do have a statement about confidentiality - perhaps it would be worth
sending out this link and asking people to read it before they attend if
you're receiving lots of queries?
http://www.mediasandbox.co.uk
Wednesday, 19 May 2010
Container Architecture
2+ WEEKEND HOUSE
Function: housing unit
Location: Trebnje, Slovenia
Client: Trimo d.d.
Year: 2008
Sky high prices of real estate in the contemporary world have stimulated the search for and development of alternative housing solutions. One such attempt is the ConHouse system of small-size housing container units, which takes the housing/office ISO container to the next evolutionary level. As opposed to the other container projects, which mostly feed on the excess of available cargo containers, ConHouse pushes the development of containers manufactured especially for housing and office purposes.
http://www.jka.conhouse.com/2plusEN.html
Tuesday, 18 May 2010
Toy printer: 3-D Printing for the Masses
A new online service allows you to e-mail your digital design and receive a rendering--such as this figurine--made in a 3-D printer that sprays successive layers of polymers. The service’s software can tweak designs to make the object printable:
http://www.shapeways.com/
Currently, such 3-D printers--in which successive layers of different polymers are sprayed gradually, building up a 3-D object--are very expensive, says Peter Weijmarshausen, CEO of Shapeways, a spinout from Philips Research, in Eindhoven, the Netherlands.But the new service makes this technology accessible to anyone: budding artists, architects, product designers, and general hobbyists. A small design company might want to make samples to show a client, or an artist might want to make copies of the same sculpture created digitally, for example.
The AA Digital Prototyping Lab is a facility set up in the summer of 2007, containing various prototyping machines and a teaching space designed to evolve with the latest developments in digital fabrication technologies. The lab intends to raise awareness of the potential of digital fabrication not only as a technique to produce final proposals but also as a design tool.
Monday, 17 May 2010
Mobile Crash // Lucas Bambozzi
Mobile Crash partially relates to the final sequences (act 3) presented in the live video performance: Da Obsolescência Programada in 3 acts.
Re-created as an interactive installation, the set up is constituted by four big projections in a room, with its respective direct audio. Once the viewer enters the space the system detects his/her direction and would respond accordingly, by playing a series of video sequences in the related screen. Once inside the room, one would just point to one of the four screens to make it respond by triggering the videos. The interface, specially developed for the work has proved to be very intuitive (the premiére was at Geografias Celulares, curated by Marcus Bastos at the Espacio Fundación Telefonica, in Buenos Aires). The images, edited in a rhythmic and increasingly noisier sequence (up to 12 levels), show technologic devices, mainly mobile phones, being smashed by a hammer.
Sunday, 16 May 2010
Gary Chang's Sliding Wall Apartment
Gary Chang's Sliding Wall Apartment
Architect Gary Chang calls his Hong Kong home the "Domestic Transformer." In order to make the most of his small living space in crowded Hong Kong, Chang has utilized sliding walls and pullout shelves to transform his tiny apartment into an eco-friendly, 24-room suite.
The Cambridge Dictionary of Philosophy
Widely acclaimed as the most authoritative and accessible one-volume dictionary available in English (and now with translations into Chinese, Korean, Russian, Italian, and Spanish underway) this second edition offers an even richer, more comprehensive, and more up-to-date survey of ideas and thinkers written by an international team of 436 contributors. Includes the most comprehensive entries on major philosophers, 400 new entries including over 50 on preeminent contemporary philosophers, extensive coverage of rapidly developing fields such as the philosophy of mind and applied ethics, more entries on non-Western philosophy than any comparable volume, and increased coverage of Continental philosophy.
• Exhaustively revised and enlarged from first edition • Most comprehensive and up-to-date one-volume dictionary of philosophy available • 400 new entries • 50 entries on living philosophers • Extensive coverage of rapidly developing fields such as philosophy of mind and applied ethics (bioethics, environmental, medical, and professional ethics) • More entries on non-Western philosophy than any comparable volume including African, Arabic, Islamic, Japanese, Jewish, Korean and Latin-American philosophy. Increased coverage of Continental philosophy
http://www.cambridge.org/uk/catalogue/catalogue.asp?isbn=0521637228
International Journal of Performance Arts and Digital Media
The journal is a forum to energise, innovative and inspire creative thinking and practice surrounding the combination of digital technologies with the performance arts (theatre, dance, music, live art). Disciplines may be domain-specific or in convergence.
call for papers
publishers: intellect
Harvard System of Referencing Guide
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